Hollie Heraghty Talks About Learning to Programme, Gaming Studios and More

Posted on 6th October 2017

Hollie has been with us for nearly 2 years now and has done an amazing job helping the likes of Nordeus, Wooga, Toca Boca & Space Ape Games.

We thought it was about time you got to know the woman behind the talent!

How did you get started in Recruitment?

I left University and like many, I wasn’t sure what I wanted to do next. I knew I wanted to work with people, something fast paced, ideally in a small company.

I was working with a Recruiter who was lovely and I suddenly thought that Recruitment looked really fun.

I started actively looking for Recruitment roles and found a Video Games Recruitment Agency and the rest is history as they say.

What kind of clients do you help?

I work with Games Studios. These vary from; mobile, Free to Play, console, mmo and more.

Projects vary from start ups needing to build a whole team, established businesses that need to scale or a company that needs to make a few key hires.

In all scenarios, they need a quality recruitment function to execute a hiring plan and deliver levels of recruitment operational support.

That might be making hires, building out process or training hiring managers.

Each project is very different but ultimately, we help games studios find great talent.

What’s your favourite thing about your clients?

My favourite thing is that I get to work in the games space. It’s such a fun industry, it is personal, quirky, passionate and creative.

It is full of very clever people making very cool stuff and to be a part of that is amazing.

Finally the games space attracts such lovely and fun people, I have made some amazing friends and I feel very lucky to work in this industry.

What is the most rewarding part of your job?

I find it incredibly rewarding to solve people’s problems.

When you see the impact that not having the right skill set or resource in the company causes, finding the right hire for someone and genuinely making a difference to them is amazing.

I know people who are working 2 people’s roles and need support and helping them get balance and finding a great hire is awesome or a project that can’t get shipped because they need some technical skills, again finding that hire is really great.

Within games a role rarely runs smoothly, so working through problems and iterating with hiring managers and solving that problem together is a lot of fun and rewarding when you get to a great end result.

Why did you join Scede.io?

I genuinely felt that I was in the recruitment wilderness.

I was searching for a group of people who had the same outlook on recruitment as I did and I found that at Scede.io.

Apart from being a lovely group of people they also had a wealth of amazing experience at impressive Tech companies and they treat recruitment like a craft.

They offered me the chance to work closely with some amazing companies and I really feel that I’ve found my home.

What’s the most common reason for a candidate to turn down a job offer? How can startups prevent this?

Time can be a killer. Be fast lean and agile.

If someone is interviewing with you, they are probably speaking to other companies. Make sure you move quickly on good talent and respect the market rates.

Scede.io have been nominated as Finalists for TIGA Games Industry Awards 2017. What’s the  best piece of advice you can give to a gaming studio that is looking to grow?

Invest in a talent function that can help you scale.

Not having the right talent will ultimately be what prevents games from shipping or your workers from leaving on time (which can have an effect on retention rates).

Knowing that there is a shortage of great games candidates, look at short and long term strategies that will help bring people in now but also in the future.

What’s the best piece of hiring advice you can give?

There is a difference between recruitment and good recruitment.

If you want to make the best hires, then hire the best people to do that.

Luckily Recruitment has gained a lot more respect in recent years and it is regarded as a discipline in it’s own right.

Recruitment encompasses so many elements; systems, process, branding, sourcing, interviewing, evaluating, making decisions and candidate experience.

Unless you have experts handling this, you are going to make key mistakes.

In a market where there is huge competition and a war on talent, don’t risk losing out, it will cost you too much in the long run.

What are your favourite recruitment tools?

I have so  many!

I’m a big fan of Brain Fm to zone out and source, Calendly for scheduling appointments and People Search by Workable for hunting email address.

What new skill would you like to learn and why?

I love learning new things and I always have something on the go.

The thing that I would love to learn is programming. I have been a tech recruiter for many years and being able to assess my own tests would be the dream.

When you’re not working, what do you get up to?

I do a lot of traveling, I work on site with clients a lot so I am rarely home.

When I am home, I love to cook and often cook for my friends and family. I love going to the Cinema, I never grew out of going to gigs and festivals.

We work with high growth gaming studios to ensure they hire the best staff for their companies and their environments. We work with you, on site, as part of your team. We’ve helped to build teams for Supercell, Klarna, Farmdrop and more. If you’d like help building your team, get in touch here .


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